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For people looking to advance their skills in scratch and add gravity and jumping to your 2d game I tried using a "wait until &qu. Simple to use and easily optimizable

2 i am trying to make a game on scratch that will use a feature to generate a special code, and when that code is input into a certain area it will load the stats that were there when the code was generated So i was making a quiz game in scratch, i decided to clone the board that has the answer, but the clone just kept following each others, no matter how i fix it Except i don't know how to make it and i couldn't find a clear answer for how to make it

I would prefer that the solution be:

That is likely due to network lag Scratch cloud variables can often be quite glitchy and take quite a large amount of time to update I know this may not be the answer you are looking for, but making an online multiplayer game that updates immediately is very difficult, if not impossible, using scratch As described in this scratch wiki article

To avoid overloading the cloud data. The scratch image is the most minimal image in docker This is the base ancestor for all other images The scratch image is actually empty

It doesn't contain any folders/files

The scratch image is mostly used for building other base images For instance, the debian image is built from scratch as such From scratch add rootfs.tar.xz / cmd [bash] the rootfs.tar.xz contains all the files. How do you make a breakable loop in scratch

I'm using scratch 2.0 and can't find any good way to make a loop breakable, from inside of the loop itself. But when i create a variable (i've used scratch 2 and 3) i get but i would like to get is this I just watch a youtube tutorial in which was told that for cloud to work you have to be a scratcher for at least 3 month (i have an account for 4 months now) So what do i have to do to get the cloud checkbox?

Why do we have a scratch register in arm architecture

How the processor uses it, i mean what is the purpose of this register? My project no longer saves in scratch 3.0 I tried refreshing and going to my stuff but that did not help The project does not contain any large files, but there are large blocks of code

This simple shooter game is supposed to result in the sprite shattering and disappearing when hit It will work maybe 40% of the time Here's the link to the project and the relevant code block

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